Fifteen Reasons Why/The Catacombs - Master Mode - Floor VIII

"Emerging from the shadows, this estranged son of the man every Republican politician hated has terrorized the world, fearing everything: living AND dead."

- Raid Lore

Master Catacombs - Floor VIII is a secret and challenging dungeon floor and final raid with MINI-BOSS Watcher and FINAL-BOSS Amycus Fauci. Unlike previous floors, it is an Extra-Large Dungeon, spanning an 8x8 grid as opposed to the 7x7 on the previous floor.

New Enemies

 * FINAL-BOSS Amycus Fauci
 * Mini-Boss Servant Jawbus
 * Mini-Boss Enrager
 * Mini-Boss Blazing Adventurer
 * Crypt Witherlord
 * Zombie Acolyte
 * Skeleton Acolyte
 * Werewolf Master
 * Watcher Undeads (The Professor, Spirit Bear, Maxor, Storm, Goldor, Necron)

New Items

 * Emblem of the Mastery
 * Master Emblem - Tier 11
 * Crypt Witherlord Armor
 * Crypt Witherlord Sword
 * Zombie Acolyte Armor
 * Skeleton Acolyte Armor
 * Lord Jawbus' Necklace
 * Adventurer's Burning Cloak
 * Acolyte Belt
 * Werewolf Gauntlet
 * New Identification (Loot Quality)
 * New Major ID (Reach)
 * New Reforge Stone (Bewitched Jewel)
 * New Reforge Stone (Hyperspeed Gemstone)
 * New Enchantment (Hypersonic)
 * New Enchantment (Super-Ability)
 * New Enchantment (Savior's Sacrifice)
 * New Enchantment (Dominance)
 * Kaeman's Shortbow

New Mechanics

 * Blood Room is a 3x3 as opposed to a 1x1 room.
 * The entire dungeon must be cleared before Blood Room can be opened.
 * New Puzzles can appear: Simon Says, Five in a Row
 * Minibosses can spawn in Fairy Room
 * Up to 5 Yellow Miniboss Rooms can spawn
 * 5 Puzzle Rooms is guaranteed in a run.
 * The dungeon has a garunteed rare room each run.
 * Watcher Undeads have 3 waves of Mini-Bosses that must be killed before any more undeads can be attacked:
 * The first wave consists of one of the four Wither Lords
 * The second wave consists of one of the four Sadan Giants
 * The third wave consists of any of the bosses from Floors 1 through 5.
 * The Watcher will spawn other undeads normally, but cannot attack you, nor take any damage until all mini bosses are killed.

Enemies
Please note that Neutral Damage is accounted for any enemies with defense. The neutral indicator does not show in-game.

Weakness calculates differently from EHP. Weakness is capped at 1,000 at 75% Reduced Effective Health.,