The Fourteen Seas (Geometry Dash Level)

The Fourteen Seas is a made-by-scratch and remix level by DieselDorky16, based on RobTop's level, The Seven Seas. It is his third created custom level and is currently in public beta phase. Its current length is at medium, but is expected to be extended later in the beta phase. The System Version used during development is iOS 13 Developer Beta 4.

Known Bugs
''Currently no known bugs right now. We'll come back soon to update this page if we find anything off-the-wall.''

Gameplay
The player starts as a cube and jumps over platforms, where they change colors to its P2 as it taps. One must grab the key to continue on to the level. Otherwise, the player will die.

The player must then tap the two green transporters, thus, landing on a platform. Then, one must tap again to jump on another platform, then must encounter a series of invisible blocks and fake spikes,

Then, dual mode happens in the form of a cube. There, the player must syncronise correctly to get past, including jump rings and dash orbs. After that, it goes back to single mode, where the player encounters more orbs and platforms.

Following that is the 0.5x speed and the Mini Cube, where a section is similar to Clutterfunk. Then a series of platform slabs followed, while an invisible portal converts the cube back to normal, then going through a series of cyan gravity pads, while at 1x speed.

After that, the speed switches back to 0.5x as a mini wave portion, after that, the player switches to a mini ship and must dodge the vertical obsticles at 2x speed.

User Coins
''The following instructions are not currently available in this level yet. Percentage locations are not available due to the level being in public beta phase.''
 * After grabbing the key, jump up the platform, followed by green orbs. Then, two long platforms appear. In a future update, don't jump, and you should be able to grab the coin, followed by a dash orb, bringing you back into gameplay.
 * After the dual mode, land on the first platform, jump once, then let the cube drop into a passageway of fading blocks and spikes can be found. After collecting the coin, a gravity pad shall appear and you will be temporarily flipped upside down until an invisible gravity portal puts you back in its original position.

Future Features
Features will be added as followed in further development More detailed future additions will also be followed in an upcoming update: Possible Features may be implemented:
 * The placement of user coins
 * Better air deco
 * Bug fixes
 * New game mode: Spider
 * Normal wave gamemode
 * Better color backgrounds
 * Some concepts from Geometry Dash Subzero

Trivia

 * Some areas have markings within the level that display where user coins will be located
 * In one area, there will be a planned purple dash orb to be placed there
 * The Seven Seas is a level created by RobTop in Geometry Dash Meltdown.
 * After the wave portion, there are moving block spikes, which are replicated from RobTop's level Deadlocked, except that instead of going down fully, it stops halfway, then goes down, making the level easier for players.
 * Timing can also be lined up similarly to Deadlocked in some cases.
 * The fading blocks idea was inspired from Electrodynamix, Blast Processing and Theory of Everything 2