Fifteen Reasons Why (video game)/A Hunter's Calling

A Hunter's Calling is the final quest of the Fifteen Reasons Why (video game) and requires Level 405 to start. It is the hardest and longest quest in the game, and requires completion of From the Grave Part II.

Preview
The Quest begins at Hogwarts at the Lookout Tower (near the stone bridge), and takes place in all areas across the game.

Stage 1
>> Explore the Lookout Tower

Dialogue:


 * ???: You arrived... but to what end?
 * ???: You search... to what end?
 * ???: You question... But get no answer...
 * ???: To find the end, you must begin.
 * ???: At a place where one may witness memories of another...

Stage 2
>> At a place where one may witness memories of another...

Dialogue:


 * Minerva: So what brings you here?
 * Minerva: Ah yes... I presume Dumbledore would let you use the pensive.
 * Minerva: There should be a memory Dumbledore left behind if you enter the room behind me.

Stage 3
>> Grab a vial from Dumbledore's sleeping quarters.

Stage 4
>> Enter the pensive by interacting with it.

Stage 5
>> Speak to Professor McGonagall

Dialogue:


 * Minerva: Uhh... Who are you?
 * Minerva: Oh right, about him... I forgot to mention that the pensive has been acting weird lately and has been sucking people into an alternate universe.
 * Minerva: This is no joke, death eaters are roaming this castle. You're in a world where Voldemort won and Potter lost.
 * Minerva: Because this reality is linked with the current, death eaters know who you are, and want you dead.

[+1 Morph Potion]


 * Minerva: But they don't know who your friend is... Drink this and try to figure out how to get out of this reality. It changes your personality to someone who either died or was never alive. Good Luck.

Stage 6
>> Drink the Morph Potion


 * ...your mind starts to become significantly altered as you take the last sip of the potion.

Stage 7
>> Explore the Death Eater controlled Hogwarts

...you should head to the Great Hall Dialogue:


 * Dolores Umbridge: Are you hear to report another mudblood sighting, eh?
 * Dolores Umbridge: Potter? That damned soul of his. Poor Neville couldn't spare himself.
 * Dolores Umbridge: ...
 * Dolores Umbridge: Are you insane? What is your reality these days...
 * Dolores Umbridge: Wait a second... You're ONE of those mudbloods.
 * Dolores Umbridge: MUDBLOOD IN THE GREAT HALL.
 * ...as Death Eaters try to capture you, teleport scrolls and disapparation will not work.

Stage 8
>> Escape.


 * Dolores Umbridge
 * 750
 * 375M / 25T
 * Ranged AI
 * Chase, Heavy Slowness, Heavy Cruciatus Curse, True Damage
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Hogwarts
 * Death Eater
 * 500
 * 50M / 3T (Invulnerable)
 * True Damage
 * ✹❋✽✤✦ Dam
 * Hogwarts
 * Death Eater
 * 600
 * 75M / 6T (Invulnerable)
 * True Damage
 * ✹❋✽✤✦ Dam
 * Hogwarts
 * Slytherin Student
 * 450
 * 25M / 2T (Invulnerable)
 * True Damage
 * ✹❋✽✤✦ Dam
 * Hogwarts
 * Troms Soldier
 * 315
 * 500k / 375M (Invulnerable)
 * Quest NPC
 * Lookout Tower, Hogwarts
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * 450
 * 25M / 2T (Invulnerable)
 * True Damage
 * ✹❋✽✤✦ Dam
 * Hogwarts
 * Troms Soldier
 * 315
 * 500k / 375M (Invulnerable)
 * Quest NPC
 * Lookout Tower, Hogwarts
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Quest NPC
 * Lookout Tower, Hogwarts
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Lookout Tower, Hogwarts
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * }Dialogue:
 * }Dialogue:


 * Troms Soldier: Halt. Who are you?
 * Troms Soldier: Wait... You're one of the innocent ones.
 * Troms Soldier: Follow me. I'll leave a portal behind.
 * Troms Soldier: It will take you to Troms. Once you're there, head to the Temple of Legends.
 * Troms Soldier: Quick, before they see you.
 * ???: MUDBLOOD ON THE TOWER

Stage 9
>> Speak to the Legend Guard at the Temple of Legends
 * Legend Guard
 * 400
 * 500k / 375M
 * Protect AI
 * Troms, Temple of Legends (in A Hunter's Calling)
 * Troms Soldier
 * 400
 * 500k / 375M
 * Protect AI
 * Troms (in A Hunter's Calling)
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * 400
 * 500k / 375M
 * Protect AI
 * Troms (in A Hunter's Calling)
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Troms (in A Hunter's Calling)
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * }Dialogue:


 * Legend Guard: So you're one of those poor souls in a Death Eater inhabited area?
 * Legend Guard: I've heard stories from other refugees like you. Come on in.
 * Legend Guard: Speaking of which, the "Minister" would like to speak to you.

Stage 10
>> Explore the Embassy at the Temple of Legends and find Hermione Granger.

Dialogue:


 * Hermione Granger: So you must be what people are talking about. Such an escape artist.
 * Hermione Granger: Since when was I minister for magic, huh?
 * Hermione Granger: You know, someone else had a similar mindset to yours. Come on in.

Stage 11
>> Follow Hermione.

Stage 12
>> Speak to Severus Snape

Snape knows who he really is talking to, due to the ability of reading other's minds.

Dialogue:


 * Severus: You must be who others were talking about in Troms.
 * Severus: What is this place you are at, you may ask?
 * Severus: You've been here before, definitely.
 * Severus: Strange... Probably from that encounter. But anyways, you are in the Wynn Province.
 * Severus: More specifically, the City of Troms.
 * Ron: Much safer than where you just were.
 * Severus: Recently, a man has contacted me, and said he has been stuck in the Silent Expanse for weeks.
 * Severus: And he is requesting to speak with you. Go there... To the town of Lutho, and we can discuss further later.

Stage 13
>> Meet Severus Snape at Lutho

Dialogue:


 * Severus: Good, you're here. Enter the obelisk from the left side of the bank. Keep in mind the Thief's Downfall will be present.
 * Severus: So any potions you have active will be removed. Oh, and Professor McGonagall told me to give this to you when you're done.

[+1 Morph Potion]

Stage 14
>> Enter the Obelisk on the left side of the Lutho Bank.
 * Lutho Citizen
 * 400
 * 2.5M / 550M
 * None AI
 * Lutho (In A Hunter's Calling)
 * Lutho Kantyr
 * 400
 * 2.5M / 550M
 * Protect AI
 * Lutho (in A Hunter's Calling)
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }...As you enter the hideout, the potion you drank at McGonagall's office wears off, revealing your true identity.
 * 400
 * 2.5M / 550M
 * Protect AI
 * Lutho (in A Hunter's Calling)
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }...As you enter the hideout, the potion you drank at McGonagall's office wears off, revealing your true identity.
 * Lutho (in A Hunter's Calling)
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }...As you enter the hideout, the potion you drank at McGonagall's office wears off, revealing your true identity.
 * }...As you enter the hideout, the potion you drank at McGonagall's office wears off, revealing your true identity.

Stage 15
>> Enter your hideout.

Stage 16
>> Speak to Aberforth Dumbledore.

Dialogue:


 * Aberforth: Bloody fool, what do you think you're doing here?
 * Aberforth: You know how cursed the expanse is... Wait...
 * Aberforth: Snape sent you? I see... She's in the panic room. The same room a certain Joe Biden was in rather recently.

Stage 17
>> Locate the Panic Room

Dialogue:


 * ???: I assume you were sent by the half-blood prince?
 * ???: I definitely seen you before, you know?
 * ???: I've been here for basically... Six years at this point.
 * ???: Death eaters have my family. Only I myself and my older sibling escaped.
 * ???: You need to find them, and spare them. I've heard them mentioning Gelibord, if that is a good place to start.
 * ???: If I recall, the blacksmith may have saw something recently.

Stage 18
>> Speak to the Blacksmith in Gelibord.

Dialogue:


 * Blacksmith: What brings you here? Anything I can buy?
 * Blacksmith: Death Eaters? Nonsense. Ever since Lari is taking care of the decay, I haven't seen anything too dark and disturbing.
 * Blacksmith: Although, one morning, I did see a dark mark floating northwest from me in the sky. Freaked everyone out in Gavel.
 * Blacksmith: They may be at the prison that is north of here, although, I wouldn't say they are there now.

Stage 19
>> Enter the Lexdale Prison.

Dialogue:


 * ...seems like they left a note behind for you.


 * Note: They're headed to peaks... with us.

Stage 20
>> Return your findings to the Blacksmith.

Dialogue:


 * Blacksmith: Any clues?
 * Blacksmith: to peaks... with us?
 * Blacksmith: I remember seeing a stray dogun here a few days ago who said something similar.
 * Blacksmith: Might be related to the Molten Heights, probably.
 * Blacksmith: Speak to Korzim at his place. He'll probably have a better idea.

Stage 21
>> Speak to Korzim in the Dogun Village

Dialogue:


 * Korzim: Are you here to fight Garaheth?
 * Krozim: Death Eaters? Where did you come from?
 * Korzim: Dark Mark? What is a dark mark?
 * ...you describe the dark mark's appearance to Korzim
 * Korzim: Interesting... I saw something that closely resembles to what you're talking about. There was one above us like moments before you arrived.
 * Korzim: But they saw us, and left without a trace. I would check the caverns below us. Start with Maex.

Stage 22
>> Search Maex for clues

Dialogue:


 * Merchant: GET AWAY FROM ME...
 * Merchant: Wait, sorry. Don't leave!
 * Merchant: You're looking for death eaters, soldier?
 * Merchant: Well they are in the Heights, doing some shady stuff.
 * Merchant: I last saw them in Rodoroc this morning, near the Molten Core Prison.

Stage 23
>> Head to the Molten Core Prison in Rodoroc

Dialogue:


 * Death Eater: Oi, Mudblood! Away from there! Or I'll make you suffer.
 * Rodoroc Guard: What are you doing here, threatening innocent people?
 * Death Eater: You'll meet the same fate if you don't leave.
 * Rodoroc Guard: So you're using OUR prison to commit genocide? Get lost.
 * Death Eater: AVADA KEDAVRA
 * ...it's just you to put up with him now. Fight.


 * Death Eater (Phase 1)
 * 410
 * 10M / 750B
 * Ranged AI
 * Heavy Arrow Storm, Heavy Meteor, Heavy Push, Killing Curse, Heavy Weakness, Heavy Slowness
 * ✹❋✽✤✦ Weak
 * Death Eater (Phase 2)
 * Molten Core Prison in A Hunter's Calling
 * Death Eater (Phase 2)
 * 415
 * 15M / 825B
 * Melee AI
 * Heavy Multihit, Heavy Charge, Killing Curse, Heavy Weakness, Heavy Slowness, Heavy Pull
 * ✹❋✽✤✦ Def
 * Death Eater (Phase 3)
 * Molten Core Prison in A Hunter's Calling
 * Death Eater (Phase 3)
 * 450
 * 25M / 1T
 * Ranged and Melee AI
 * Heavy Multihit, Heavy Push, Heavy Arrow Storm, Heavy Teleport, Heavy Meteor, Heavy Cruciatus Curse, Heavy Weakness, Heavy Slowness
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Molten Core Prison Key
 * Molten Core Prison in A Hunter's Calling
 * Rodoroc Guard
 * 415
 * 10M / 1B
 * Protect AI
 * ✹❋✽✤✦ Def
 * Rodoroc in A Hunter's Calling
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * 415
 * 10M / 1B
 * Protect AI
 * ✹❋✽✤✦ Def
 * Rodoroc in A Hunter's Calling
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * }
 * }

Stage 24
>> Use the key to free the innocent prisoners ...one of the prisoners that just left dropped a note.

Stage 25
>> Read the note

Dialogue:


 * If you're reading this, the Death Eaters are headed to Pyongyang to take over North Korea.
 * Head there now. There is no wait.

Stage 26
>> Head to Pyongyang and speak to Kim Jong-Un
 * North Korean Militant
 * 425
 * 5M / 20T
 * Protect AI
 * Pyongyang
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Pyongyang
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:


 * Kim Jong-Un: What are your concerns right now, soldier?
 * Kim Jong-Un: You're kidding. Death Eaters?
 * Kim Jong-Un: Don't tell me-
 * ...Death Eaters break into Pyongyang, creating chaos.
 * Ri Sol-ju: THEY'RE HERE.

Stage 27
>> Defend Pyongyang
 * Death Eater
 * 425
 * 2.5M / 850B
 * Ranged AI
 * Killing Curse, Arrow Storm, Meteor
 * Pyongyang
 * North Korean Combatant
 * 425
 * 5M / 570M
 * Protect AI
 * Pyongyang
 * North Korean Guard
 * 425
 * 7.5M / 600M
 * Protect AI
 * Pyongyang
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Pyongyang
 * North Korean Guard
 * 425
 * 7.5M / 600M
 * Protect AI
 * Pyongyang
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Pyongyang
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * }Dialogue:


 * ...as the fight progresses, you are outnumbered by more Death Eaters.
 * Kim Jong-Un: [player name], take my classified files and devices, and RUN.

[+1 Classified File]

[+1 Supreme Leader's device]

Stage 28
>> Escape Pyongyang

...as you try to leave the city, a giant concrete that was attached to a building collapsed, knocking you out.

Dialogue:


 * ...as there is nobody left to defend Pyongyang, death eaters took control of North Korea.
 * Kim Jong-Un has been brutally murdered by the death eaters. From there, the evil forces spread to South Korea.
 * You awaken in a burning place.

Stage 29
>> Explore the strange place.
 * Demented Soul
 * 416
 * 2.5M / 520B
 * Ranged AI
 * Arrow Storm
 * Hell
 * Satanic Believer
 * 409
 * 4M / 800B
 * Melee AI
 * Heal, Pull, Multihit
 * Hell
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Melee AI
 * Heal, Pull, Multihit
 * Hell
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * }Dialogue:


 * ???: Finally, you're awake.
 * ???: Where are you, I may ask? Welcome to hell.
 * ???: Let me introduce myself. I am Lucifer, but most call me Satan.
 * Lucifer: Where you are right now, is Hell. A place of eternal death with little to no escape.
 * Lucifer: If you want to leave, you have to do something for me first. Kill 30 innocent people and return to me with proof.

Stage 30
>> Kill 30 innocent survivors and bring Satan proof.
 * Innocent Survivor
 * 400
 * 50,000 / 95M
 * None
 * Survivor's Bone
 * Hell
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * Hell
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }Dialogue:
 * }Dialogue:


 * Lucifer: Let's see... Yep. That's all thirty. Well done.
 * Lucifer: I'll open this portal for you. Be quick about getting there, as the evil forces will try to get to it.

Stage 31
>> Escape Hell by entering the portal

...You feel dizzy as you escape from darkness to light.

Stage 32
>> Explore Heaven Dialogue:


 * ???: You need anything here?
 * Albus Dumbledore: Oh, it's you. I've been here for ages.
 * Albus Dumbledore: I assume you just arrived here.
 * Albus Dumbledore: Here's what I want you to do. I want you to head to the Ministry of Magic, and defeat Voldemort. I know he's in there. He should be in the Atrium.
 * Albus Dumbledore: Make sure you drink the potion Snape gave you.

Stage 33
>> Drink the Morph Potion Snape gave you

Stage 34
>> Head to the Ministry of Magic by using the Floo Powder, then confront Voldemort.

Dialogue:


 * ???: So you arrived. I was expecting someone to enter this atrium.
 * ???: Don't question me. I'm invincible.
 * ???: You are another Potter Supporter, are you? Now I must fight you... and kill you.
 * Corrupted Voldemort:  Please, you have to understand! 
 * Corrupted Voldemort:  It's so dangerous here! 
 * Corrupted Voldemort:  We can't live alone like this! 
 * Corrupted Voldemort:  It's too painful! 
 * Corrupted Voldemort:  Listen to me! 
 * Corrupted Voldemort:  You need to come with us! 
 * Corrupted Voldemort:  It's the only way to keep you safe! 
 * Corrupted Voldemort:  It's the only way to make you happy here! 
 * Corrupted Voldemort:  It's the only way to make us feel whole! 
 * Corrupted Voldemort:  IT'S THE ONLY WAY, DO YOU UNDERSTAND?! 
 * Corrupted Voldemort:  AM I NOT SPEAKING CLEARLY? 
 * Corrupted Voldemort:  CAN'T YOU HEAR WHAT I'M SAYING? 
 * Corrupted Voldemort:  YOU STAY OUT OF THIS? 
 * Corrupted Voldemort:  PLEASE, WE NEED THIS! 
 * Corrupted Voldemort:  YOU'LL BE SO MUCH HAPPIER IF YOU COME ALONG! 
 * Corrupted Voldemort:  YOU'LL NEVER HAVE TO WORRY AGAIN! 
 * Corrupted Voldemort:  WE'LL KEEP YOU SAFE! 
 * Corrupted Voldemort:  Just please, stand still a little longer! 
 * Corrupted Voldemort:  We'll bring you someplace warm! 
 * Corrupted Voldemort:  You won't be hunted! We promise! No one hunts us! 
 * Corrupted Voldemort:  You agree? YOU AGREE! 
 * Corrupted Voldemort:  THANK YOU! WE WILL GO TOGETHER! 
 * Corrupted Voldemort:  YOU'LL BE SAFE WITH US! 
 * Corrupted Voldemort:  NO MORE FEAR! NO MORE CONCERN! 
 * Corrupted Voldemort:  BUT FIRST, I WANT TO SEE THE LIGHT LEAVE YOUR EYES 
 * Corrupted Voldemort:  DIE YOU DAMNED FOOL! COME A LITTLE CLOSER WHERE I CAN BLOW YOU UP! 

Stage 35
>> Fight Corrupted Voldemort

If Voldemort senses that you are below 15% health OR if you are hit with the Breakup Curse (which is technically specified as Heavy Cruciatus), then the following dialogue will play:
 * Corrupted Voldemort (Phase 1)
 * 1000
 * 1B / 250Qa
 * Ranged AI
 * Arrow Storm Push Pull Heavy Charge Heavy Cruciatus Curse
 * ✹❋✽✤✦ Def
 * Corrupted Voldemort (Phase 2)
 * Ministry of Magic Atrium
 * Corrupted Voldemort (Phase 2)
 * 1000
 * 1B / 250Qa
 * Rapid Ranged AI
 * Meteor Heal Heavy Teleport Push Heavy Cruciatus Curse
 * ✹❋✽✤✦ Def
 * Corrupted Voldemort (Phase 3)
 * Ministry of Magic Atrium
 * Corrupted Voldemort (Phase 3)
 * 1000
 * 1B / 250Qa
 * Melee AI
 * Heavy Vanish Heavy Multihit Heavy Charge Teleport Pull Heavy Cruciatus Curse
 * ✹❋✽✤✦ Def
 * Corrupted Voldemort (Phase 4)
 * Ministry of Magic Atrium
 * Corrupted Voldemort (Phase 4)
 * 1000
 * 1B / 250Qa
 * Melee AI
 * Heavy Multihit Heavy Charge Pull Heavy Cruciatus Curse
 * ✹❋✽✤✦ Def
 * Corrupted Voldemort (Phase 5)
 * Ministry of Magic Atrium
 * Corrupted Voldemort (Phase 5)
 * 1000
 * 50B / 5Qi
 * Hybrid AI
 * Heavy Multihit Heavy Meteor Heavy Teleport Heavy Charge Heavy Arrow Storm Heavy Slowness Heavy Bash Heavy Knockback
 * ✹❋✽✤✦ Def
 * The Elder Wand Necron's Handle Wither Armor Necron's Blade 500,000 galleons
 * Ministry of Magic Atrium
 * Healer
 * 405
 * 75,000 / 20M. (Invulnerable)
 * Protect AI
 * Heal, War Scream
 * ✹❋✽✤✦ Dam
 * Ministry of Magic Atrium
 * Death Eater
 * 500
 * 250M / 80T
 * Ranged AI
 * Arrow Storm, Meteor
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Corrupted Voldemort (Phase 5)
 * Corrupted Wormtail
 * 3000
 * 500T
 * Ranged AI
 * Heavy Slowness, Heavy Teleport, Heavy Meteor
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Divine Rat Pet
 * Ministry of Magic Atrium (Master Pensive Mode Only)
 * Corrupted Greyback
 * 3000
 * 30Qa
 * Melee AI
 * Heavy Bleeding, Heavy Lycanthropy, Heavy Charge, Heavy Paralysis, Heavy Weakness
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Divine Rat Pet
 * Ministry of Magic Atrium (Master Pensive Mode Only)
 * }
 * Corrupted Wormtail
 * 3000
 * 500T
 * Ranged AI
 * Heavy Slowness, Heavy Teleport, Heavy Meteor
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Divine Rat Pet
 * Ministry of Magic Atrium (Master Pensive Mode Only)
 * Corrupted Greyback
 * 3000
 * 30Qa
 * Melee AI
 * Heavy Bleeding, Heavy Lycanthropy, Heavy Charge, Heavy Paralysis, Heavy Weakness
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Divine Rat Pet
 * Ministry of Magic Atrium (Master Pensive Mode Only)
 * }
 * Divine Rat Pet
 * Ministry of Magic Atrium (Master Pensive Mode Only)
 * }
 * }


 * YOU ARE LOW, YOU ARE LOW
 * WHAT ARE YOU DOING YOU NEED TO MOVE YOU CAN'T
 * CAN'T MOVE YOUR BODY IT'S COMING FOR YOU GET OUT
 *  YOU'RE CAUGHT YOU'  RE TRAPPED NO WAY OUT
 * MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
 *  AVADA KEDAVRA! (  or AMOURI DAMNUM!)

If Voldemort hits you with the Cruciatus Curse:


 * CAUGHT YOU, I CAUGHT YOU
 * THERE'S NO ESCAPE,
 * MEET THE FATE OF THE PATHETIC LONGBOTTOMS
 * POOR NEVILLE, IF ONLY THAT ***** WAS ALIVE IN REALITY, HE WOULD HAVE BEEN SPARED
 * BUT YOU WON'T. YOU WON'T SURVIVE THIS ONE
 *  CRUCIO! 

Stage 36
>> Leave the Ministry

...as you attempt to leave, the angry death eaters knocked you out. You wake up at the Hogwarts Hospital Wing, present-day in the original timeline. You should speak to the Matron.

Stage 37
>> Speak to Madam Pompfrey

Dialogue:


 * Madam Pompfrey: You're awake, finally. What happened down there?
 * Madam Pompfrey: Wait, there was what? What kind of memory is this?
 * Madam Pompfrey: So you got sucked into not just a memory, but an alternate reality.
 * Minerva McGonagall: I presume Scorpius was behind the whole thing. Meet me in my office when I confront Malfoy.

Stage 38
>> Head to Professor McGonagall's study to confront Malfoy.

Dialogue:


 * Minerva McGonagall: So let me get this straight. You managed to sneak into my office after hours and rigged one of the vials with a potion that sends someone to an alternate reality. Is this true?
 * Scorpius Malfoy: Yes, ma'am.
 * Minerva McGonagall: Someone could have died. You're lucky he's still alive.
 * Scorpius Malfoy: It was just a prank.
 * Draco Malfoy: A prank? It's not a joke when somebody almost died.
 * Minerva McGonagall: Exactly, Draco. Now, Scorpius, for your punishment, we were going to expel you, but it's best if you remain in our care.
 * Minerva McGonagall: You will be serving detention every week for the next school year at Hogwarts, and we will strip you of your visitation privileges to Hogsmeade. You will not be allowed to leave campus during breaks. Now, Malfoy, get back to your dorm and think about what you've done.
 * Minerva McGonagall: Now, [player name], speak to me. The rest of you can leave.

Stage 39
>> Speak to Professor McGonagall alone


 * Minerva McGonagall: Now,, I must apologize for my mistake of not knowing the vial was rigged. However, despite my mistake, you managed to take out an entity of another realm, and barely made it out alive. For all your effort, that will be 50 million points to [your Hogwarts house], for shear dumb luck. Also, a man in the Lookout Tower would like to speak to you.

Stage 40
>> Return to the lookout tower.

Dialogue:


 * ???: And so, you have reached an end.
 * ???: You wonder. It is an end... But to what... purpose. What will you gain?
 * ???: You have seen loss. Destruction. Betrayal, Terror. All ends, to some other than you. Ends that never came to pass...
 * ???: To end is a powerful thing. To find your end... You may never stop searching. You may find your end in but a day's time.
 * ???: But here... you will gain the power to bring an end. To be brought yours.
 * ???: However. Though the change is irrevocable...
 * ???: The power to bring an end. It is a choice. And that... Whether you will use that power, we cannot tell you.
 * ???: You must deign to take that choice.
 * ???: We may offer you not one more end.
 * ???: You must find your final end yourself. We will remain... And offer others the same. And so...
 * ???: We two, here... end.
 * You have gained the power to end. You have unlocked Time Traveler Mode.
 * ???: Meet me in Dern. We will discuss matters there.

Tips

 * It is necessary to buy Lutho, Gelibord, Ahmsord and Rodoroc Teleport Scrolls before starting the quest, as Teleport Scrolls cannot teleport players from reality to another, but can teleport to valid locations in that reality. Meaning using a Teleport Scroll to Lutho in an Alternate Reality will NOT teleport you to the original timeline's Lutho, but rather the reality you are currently in.
 * It's best to get an Ahmsord Scroll because one of the stages has you be at the Dogun Village in the Upper Molten Heights.
 * The bosses and mini-bosses are really tough. It's best to either focus on one element, or use a Neutral Weapon. However, elemental weapons that deal elemental true damage is a good idea to have too.
 * When fighting Voldemort, always stay near a healer. She will heal you constantly and give you war scream, helping the fight go easier.
 * It is recommended you complete Operation Warmbier quest to unlock fast travel from any major city in the Wynn Realm, Hogwarts or Washington DC to Pyongyang. Otherwise, you have to head to China and take a boat to Pyongyang, which is much more risky for the player who is unprepared.

Trivia

 * For Voldemort and Valor is a reference to Harry Potter and the Cursed Child, where an alternate timeline reveals a world without Harry Potter defeating Voldemort, which, coincidentally, is where most of the quest takes place.
 * Due to ongoing national security issues, the NPC in Stage 17 is not named.
 * After Stage 4, and during the time you are in the alternate reality, If you enter the Portrait of Pope Francis John, it will take you to Corrupted Detlas. There is a Gringott's portable vault present so you can store valuables in case you die.
 * Teleport scrolls will work, as they will not teleport you between realities. However, some scrolls will not work.
 * You used to be able to teleport to Troms to skip Stage 8, but that has been patched.
 * This quest spans across all five realms, starting with the Wizarding Realm, Wynncraft, Muggle, Heaven and the Underworld.
 * Lord Voldemort in A Hunter's Calling is the hardest boss in any RPG Game, with five phases, heavy damage and ridiculously high health. It is millions times harder than Bob's Reincarnation in Wynncraft.
 * Dolores Umbridge in Stage 8 has the highest health of any attackable non-boss entity at a whopping 375 million hit points. However, she deals true damage of all elements + neutral to the player. However, it is not recommended to attack Dolores, as it is not worth attacking, and try to get away as fast as possible.
 * Umbridge's AI is similar to Sven Packmaster and Voidgloom Seraph, based on its immense difficulty if one were to defeat her.
 * If one manages to kill Umbridge in this stage, you will earn the achievement: Defending Reality.
 * Stage 40 is directly copied from the last stage of Wynncraft's A Hunter's Calling. However, it is slightly modified.
 * The Lord Voldemort fight can be farmed via Boss Altar. If a player dies during the fight, they will respawn in the original timeline of the Ministry of Magic. To re-enter the fight, simply head up to the boss altar with no tribute required (tribute will be required if the quest is completed).
 * The Dialogue that is played directly before the fight is taken directly from A Journey Beyond (Wynncraft) where the Obsessor speaks.
 * In that same dialogue, the phrase, "Come A Little Closer where I Can Blow You Up" is a quote uttered by Necron in Hypixel Skyblock.
 * If the player is low during the Voldemort fight, the dialogue is taken directly from Panic Zealot fight in Wynncraft.
 * This quest currently holds the most requirements to start, as not only you need to complete From the Grave - Part II, but you need to discover the Second Baptism Ultimate Discovery, which requires all secrets to be found in both Hogwarts and Camp Vega. That's 47 secrets needed to be found, assuming no other secret discovery is found before them.
 * To acess the lookout tower for the first time, you need to discover the Second Baptism discovery, or it will not let you access.
 * If you are playing in Master Pensive Mode, you have to kill 5 million combat experience worth of Death Eaters to spawn Voldemort. Similar to slayer quests, there is a chance that a mini-boss will spawn, either as a Corrupted Wormtail or Corrupted Greyback.
 * Beware of Corrupted Greyback, he can paralyze you, meaning you are stuck in place, and all movement spells, movement abilities, and ender pearls are disabled.
 * You will take 999% more damage when paralyzed. This debuff bypasses the Vaccine Talisman line. All damage he deals is 100% true damage.

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