Saleel Sawarim (Geometry Dash Level)

Saleel Sawarim (Arabic: سليل الصوارم) is a planned made-by-scratch level by DieselDorky16.

Gameplay
The player starts as a cube at normal speed and must dodge a bunch of spikes placed in really tight spaces.

Then, the player then becomes a mini cube and must dodge false orbs before jumping a purple and yellow jump ring, eventually jumping into a robot portal.

The player then navigates a bunch of orbs and obstacles as a 0.5x speed robot (including dash rings).

Then the player goes through a 0.5x speed mini ship sequence and must avoid hitting the edge, and then goes into dual mode and must dodge the spikes, similar to Cataclysm. Then, the player must navigate as a normal ship upside down, and must dodge the spikes before eventually hitting the gravity portal and transform into a cube.

The player then becomes a 2x sped cube and must time everything right, then slows down to 0.5x speed with a bunch of fake orbs. Then the player returns to 2.0 speed while in inverted gravity and jumps two sets of triple spikes before hitting the gravity pad and becoming a ball.

The ball section is based more on memory and must time everything right to avoid crashing. Shortly after transforming, one must jump almost immediately upon landing to make it to the purple jump pad and must land on the platform, followed by an immediate jump to get to the lower platform, followed by another immediate jump to hit the gravity portal, followed by a purple and a green jump orb. Then, the next few jumps is synchronized with the lyrics before hitting the yellow jump pad and returning to the default form.

The cube section is a bit of a cooldown section similar to Press Start, where a player has to keep jumping up the staircase of platforms.

The quadruple-speed dual mini ball is similar to Sonic Wave's dual mini-ball section, where the player must tap at the right time to dodge the spikes. However, the spikes in this level are smaller than they are in Sonic Wave

The next part is a 0.5x speed cube where a player must keep jumping on the purple orbs, followed by a 1x speed auto cube, then followed by a 4x speed cube auto section (which serves as the title card and the pre-drop).

The next section, the player must endure a 3x speed UFO with a gravity portal directly in the middle, and must avoid spikes. Followed by a 0.5x speed cube section before returning to 3x Speed

The next section is a 3x speed normal wave, followed by a 0.5x speed mini wave resembling Deadlocked.