Hogwarts Map: Ultimate Project/Release 2.1.0

A minor update for this release. Here you go and enjoy! This will be the last one before the Summer Holidays! Enjoy!

Hogwarts Castle
Entrance Hall Viaduct Entrance Tapestry Corridor Upper Stone Bridge Lower Stone Bridge Library The Grounds Near Hagrid's Hut Charms Corridor Gryffindor Common Area Hufflepuff Common Area Ravenclaw Common Area Slytherin Common Area
 * Added a new secret passageway to the Library
 * Reverted back to what it was in Release 1.1.0
 * Added a second "arm" to make it not look like the Chamber of Reception, but similar to what it was in the Main Menu of the Goblet of Fire (film).
 * The doors are now closed again, and gone 3D like before!
 * The Tapestry Corridor has been cut short again
 * The height has been adjusted so the top of the bridge is in line with the Quad Battlements
 * A slight change for the areas under the posts.
 * Added a new secret passageway to the Entrance Hall
 * Added some stone to create a hill-like area NEAR the Quidditch Pitch
 * Changes within, opening up some more space
 * Changed the banners to as seen in the WizardingWorldMC Server (Zeon_Blacktooth, NO TEXTURES)
 * Changed the banners to as seen in the WizardingWorldMC Server (Zeon_Blacktooth, NO TEXTURES)
 * Changed the banners to as seen in the WizardingWorldMC Trailer (Zeon_Blacktooth, NO TEXTURES)
 * Changed the banners to as seen in the WizardingWorldMC Trailer (Zeon_Blacktooth, NO TEXTURES)

Malfoy Manor

 * Removed chunks containing an early draft of the Malfoy Manor.
 * Chunk file is
 * Coordinates of the draft were at -1000 ~ -1000, which is now empty chunks.
 * Other than that, no changes were made in the Manor.

Bug Fixes

 * Teleporting to -1000 ~ -1000 can cause you to get stuck in a teleport loop, as an early draft for the Malfoy Manor //chunk removed

Trivia

 * The castle in this release will be based off of Harry Potter and the Deathly Hallows (Part Two) prior to the battle scene.
 * Not everything is built by hand, as some models are copied/pasted using structure blocks
 * World Generation changes are not only used by structure blocks, but with a snippet of the reverse difficulty by McMakistein.