Fifteen Reasons Why/The Catacombs - Master Mode - Floor VII

"As the Death Eaters attempt to hide following the defeat of Necron, they managed to animate a corrupted Wither that will hunt everything down. Living and Dead."

- Raid Lore

Master Mode - Floor 7 is the last and highest-level Raid in the game. Unlike other raids, it is a Dungeon based off of a Regular Floor 7, but with tougher mobs and challenges, and unlike other dungeons, this floor requires a team of 5 players.

A total of 4 Master Wither Keys is required to enter the raid, which can be dropped by killing Withermancer Key Guardians that spawn rarely in the Silent Expanse, Dern, or rarely in Hogwarts if the player is at least Level 405. They can also spawn during A Hunter's Calling quest.

Unlike it's normal counterpart, the Dungeon is Large, and spawns tougher enemies inside.

New Mechanics

 * Two identical minibosses spawn in any brown room, but three minibosses spawn in the yellow room. All must be killed to complete the room.
 * Withermancer Lords spawn, which are much tankier, and have magic resistance, and deal more damage. Their skulls regenerate.
 * Fairies DO NOT spawn in the fairy room.
 * Revive Stones are not available in this floor. A healer is vital.
 * Mobs will respawn in rooms that are cleared.
 * A new M7-Specific room is added: Hogwarts Ruins. Taken from the Battle of Hogwarts from Harry Potter and the Deathly Hallows (Part Two), it is always the room that holds the Blood Key. This room can spawn either as a 1x4, 2x2, 2x3 or 3x3. Only one can spawn per dungeon run.
 * Take note that in 2x3 or 3x3, you MUST kill two or three mini-bosses that spawn within the rooms. They can be unique mini-bosses and don't have to be identical.

Dialogue
Upon first interaction with ??? (AHC) in Dern:


 * ???: So you arrived...
 * ???: The Gate Keeper is behind this door.

Upon passing the gate (first time only)


 * Mort: Seek four others and yourself. And take on the beast.
 * Mort: It is best not to do it alone. Grab four Master Wither Keys and a party of STRICTLY FIVE.
 * Mort: No more, no less. Good luck, adventurer.

When entering the Blood Room


 * The Watcher: Oh, hello?
 * The Watcher: I'm surprised that you keep coming here.
 * The Watcher: I've made room for my new friends here.
 * The Watcher: Let's get this party started!

When Necron is defeated:


 * MASTER Necron:  All this, for nothing? 
 * MASTER Necron:  Well, I'm not falling for your tricks for the second time. 
 * MASTER Necron:  I WILL CORRUPT THIS WORLD 
 * Bak'al:  DONT ACT SURPRISED, NECRON. LET ME TAKE CHARGE. 
 * Bak'al:  ADVENTURERS, YOU HAVE BEEN WARNED ONCE ALREADY. 
 * Bak'al:  YOU FAILED TO HEED THE WARNING. NOW YOU WILL SUFFER 
 * Bak'al:  GREYBACK, ATTACK 

After Defeating Greyback


 * Bak'al:  GREYBACK WASN'T STRONG ENOUGH FOR YOU. BUT DON'T CELEBRATE TOO EARLY 
 * Bak'al:  I'VE BEEN AROUND SINCE THE BEGINNING. LET'S FIGHT. 

During the fight against Bak'al


 * Bak'al:  WARRIOR, CHARGE THIS FOOL / WHERE IS MY PREIST?  (on taking significant damage)
 * Bak'al:  I'VE EXPECTED BETTER FROM YOU, {UNDEAD}  (when killing a mini-boss)
 * Bak'al:  SHOWTIME!  (when doing Showtime)
 * Bak'al:  YARE YARE DAZE... / I WILL BECOME THE WITHER KING! / NECRO NO JUTSU / I'LL SEND YOU TO THE WITHER REALM / WITHER ULTRA!  (when doing Skull Barrage)
 * Bak'al:  LOOKS LIKE YOU CAN'T ATTACK ME.  (when doing Giga Heal)
 * Bak'al:  GIMME ONE SEC  (when Teleporting/Charging)
 * Bak'al:  I CAN'T BELIEVE NECRON LOST TO SOMEONE SO WEAK  (when a player is killed)
 * Bak'al:  FINE, I'LL TAKE YOU MYSELF  (when all mini-bosses are killed)

After Defeating Bak'al


 * Bak'al:  THIS IS IMPOSSIBLE! I GUESS I HEARD YOUR WORDS NOW, MY MASTERS. THE CATACOMBS ARE NO MORE! 



New Enemies

 * Withermancer Lord
 * 500
 * 600M / 1.5Qa
 * Summon Skulls, Arrow Storm, Multihit
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Withermancer Prime
 * 500
 * 950M / 3.1Qa
 * Throw, Teleport, Arrow Storm
 * ✹❋✽✤✦ Dam
 * The Catacombs - M7
 * Frozen Adventurer
 * 600
 * 250M - 500M / 150Qa - 500Qa
 * Heavy Slowness, Thunderstorm, Ice Spray, Multihit, Arrow Storm, Heal
 * ✹✦ Weak ✹❋✽✤✦ Dam ❋✽✤ Def
 * The Catacombs - M7
 * Lost Adventurer
 * 600
 * 225M - 450M / 200Qa - 425Qa
 * Push, Multihit, Arrow Storm, Meteor (Thunder), Heal
 * Varies by type
 * The Catacombs - M7
 * Angry Archeologist
 * 600
 * 20M - 50M / 400T - 1Qa
 * Arrow Storm, Multihit, Charge, Heal
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * King Midas
 * 600
 * 60M - 120M / 4Qa - 11Qa
 * Arrow Storm, Multihit, Charge
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Shadow Assassin
 * 800
 * 900M - 3.1B / 5Qa - 26Qa
 * Teleport, Heavy Multihit, Heavy Arrow Storm, Vanish
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Watcher Undead
 * 450
 * 100M - 150M / 2.1T - 3.2T
 * Varies by undead
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * MASTER Necron
 * 9999
 * 100B / 250Qi
 * Skull Storm, Heavy Charge, Nuclear Frenzy, Shadow Wave, Heavy Pull, Meteor (Phases 1-3), Thunderstorm (Phase 4)
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * Bak'al
 * The Catacombs - M7
 * Fenrir Greyback
 * 9999
 * 50B / 800T
 * Heavy Bleeding, Charge, Cruciatus Curse, Ice Spray, Thunderstorm, Heavy Multihit
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Bak'al
 * MAX
 * 1.6T / 1.5Sx
 * Heavy Showtime, Heavy Skull Barrage, Giga Heal, Heavy Teleport, Heavy Multihit, Heavy Arrow Storm, Heavy Meteor, Heavy Thunderstorm, Heavy Charge, Heavy True Damage, Heavy Bleeding
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Mage
 * 1000
 * 60B / 6Qi
 * Heavy Push, Heavy Teleport, Heavy Aura
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Skilled Archer
 * 1000
 * 70B / 7Qi
 * Heavy Arrow Storm, Heavy Teleport, Heavy Bomb
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Warrior
 * 1000
 * 75B / 7.5Qi
 * Heavy Charge, Heavy Bash, Heavy Uppercut
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Priest
 * 1000
 * 90B / 9Qi
 * Heal, Rapid Self-Regeneration
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * 50B / 800T
 * Heavy Bleeding, Charge, Cruciatus Curse, Ice Spray, Thunderstorm, Heavy Multihit
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Bak'al
 * MAX
 * 1.6T / 1.5Sx
 * Heavy Showtime, Heavy Skull Barrage, Giga Heal, Heavy Teleport, Heavy Multihit, Heavy Arrow Storm, Heavy Meteor, Heavy Thunderstorm, Heavy Charge, Heavy True Damage, Heavy Bleeding
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Mage
 * 1000
 * 60B / 6Qi
 * Heavy Push, Heavy Teleport, Heavy Aura
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Skilled Archer
 * 1000
 * 70B / 7Qi
 * Heavy Arrow Storm, Heavy Teleport, Heavy Bomb
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Warrior
 * 1000
 * 75B / 7.5Qi
 * Heavy Charge, Heavy Bash, Heavy Uppercut
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Priest
 * 1000
 * 90B / 9Qi
 * Heal, Rapid Self-Regeneration
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * Skilled Warrior
 * 1000
 * 75B / 7.5Qi
 * Heavy Charge, Heavy Bash, Heavy Uppercut
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * Skilled Priest
 * 1000
 * 90B / 9Qi
 * Heal, Rapid Self-Regeneration
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * 90B / 9Qi
 * Heal, Rapid Self-Regeneration
 * ✹❋✽✤✦ Dam ✹❋✽✤✦ Def
 * The Catacombs - M7
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * colspan="9"| all enemies have a harder variant when playing the master pensive difficulty, as seen in the second value
 * }
 * }

Tips and Trivia

 * Bak'al is immune to all attacks until the Skilled Priests are killed. This is a reference to MASTER Scarf, where it's the same process. It's also worth noting that the mini-bossses spawn three clones, as opposed to two.
 * Never use an elemental weapon on this floor. Many enemies are defensive to most (if not all) elements. Bring weapons that only deal neutral damage. Weapons and pets that deal true damage will work as well.
 * Never let your individual elemental defense get below zero, as you will become weak to that element. It's best to try and equal out as much elemental defense as possible.
 * Spend any extra skill points on agility, if possible. This will greatly increase survivability, as you are more likely to dodge enemy attacks, increasing your effective health.
 * It's best to get your hands on a Master Skull (preferably a Tier VII to Tier X), as it buffs your defensive stats (by 10% - 50% respectively) in Master Mode. Despite this floor being a raid, the buff still works.
 * This is confirmed by the game developers to be an intended feature.
 * Never join this raid without a healer, unless if everyone has Help of the Fairies perk maxed out.
 * Stock up on healing potions. You will need them.
 * Never have a dupe class when doing this floor in Master Pensive Mode.

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